Ootake
詳細情報
タイトル | Ootake |
---|---|
URL | https://www.ouma.jp/ootake/ |
バージョン | ver 3.04 |
更新日 | 2022/05/31 |
追加日 | 2016/03/04 |
種別 | フリーソフト |
説明 | PC2Eのソースコードを元に開発が行われているPCエンジンエミュレーター。 |
レビュー
レビューはありません。
スクリーンショット
スクリーンショットはありません。
更新グラフ
バージョン履歴
"Ootake" version 3.04
Copyright(C)2006-2022 Kitao Nakamura.
The development environment is "Visual C++ (Visual Studio 2022 Community)".
"Visual Studio 2022 Community" is free for individuals.
+ "Visual Studio 2017 - Windows XP (v141_xp)" Platform Toolset is required.
(For Windows XP Works)
2022/05/30 3.04 released
- The development environment of Ootake has been changed from "Visual Studio
2019" to "Visual Studio 2022". Along with this, even if you build(compile)
with "Optimization ON", it will no longer be falsely detected by some
antivirus software, so build with "Optimization ON" for public files (
Ootake.exe) is now done from this version. I think that there are more PCs
that can operate comfortably without processing omissions even on older
PCs than the version released with "Optimization OFF".
- The volume balance of the ADPCM sound source has been brought closer to
that of the actual device.
- When playing "TATSUJIN" in the overscan area display ([F12] key)
environment, the dust display at the top and bottom of the screen (it also
exists with the actual machine) has been suppressed. The PC Engine version
(省略されました)
Copyright(C)2006-2022 Kitao Nakamura.
The development environment is "Visual C++ (Visual Studio 2022 Community)".
"Visual Studio 2022 Community" is free for individuals.
+ "Visual Studio 2017 - Windows XP (v141_xp)" Platform Toolset is required.
(For Windows XP Works)
2022/05/30 3.04 released
- The development environment of Ootake has been changed from "Visual Studio
2019" to "Visual Studio 2022". Along with this, even if you build(compile)
with "Optimization ON", it will no longer be falsely detected by some
antivirus software, so build with "Optimization ON" for public files (
Ootake.exe) is now done from this version. I think that there are more PCs
that can operate comfortably without processing omissions even on older
PCs than the version released with "Optimization OFF".
- The volume balance of the ADPCM sound source has been brought closer to
that of the actual device.
- When playing "TATSUJIN" in the overscan area display ([F12] key)
environment, the dust display at the top and bottom of the screen (it also
exists with the actual machine) has been suppressed. The PC Engine version
(省略されました)
"Ootake" version 3.03
2021/12/07 3.03 released
- Fixed a bug (Occurs in v3.02) that the game could not be started if the
external CD-ROM drive was removed when playing a game with a full CD
installation in the "CD-ROM->CD Install" menu.
- The sprite display processing has been brought closer to the operation of
the actual machine. In the demo scene of "Dragon Slayer: The Legend of
Heroes 2", the problem that the image was missing (occurred from the
recent version) has been resolved.
- The processing related to raster interrupts has been brought closer to the
operation of the actual machine. In the demo scene of "Sol Moonarge", the
problem that the drawing on the screen was disturbed (occurred from v2.81)
has been solved.
- Other minor parts have been corrected and improved.
2021/12/07 3.03公開
◇"CD-ROM->CD Install"メニューでCDフルインストールしたゲームを遊ぶ際に、外付け
CD-ROMドライブを取り外した状態だとゲームが起動できないことがあった不具合(v3.02
で発生)を修正しました。
◇スプライト表示処理を実機の動作に近づけました。"ドラゴンスレイヤー英雄伝説2"
(省略されました)
2021/12/07 3.03 released
- Fixed a bug (Occurs in v3.02) that the game could not be started if the
external CD-ROM drive was removed when playing a game with a full CD
installation in the "CD-ROM->CD Install" menu.
- The sprite display processing has been brought closer to the operation of
the actual machine. In the demo scene of "Dragon Slayer: The Legend of
Heroes 2", the problem that the image was missing (occurred from the
recent version) has been resolved.
- The processing related to raster interrupts has been brought closer to the
operation of the actual machine. In the demo scene of "Sol Moonarge", the
problem that the drawing on the screen was disturbed (occurred from v2.81)
has been solved.
- Other minor parts have been corrected and improved.
2021/12/07 3.03公開
◇"CD-ROM->CD Install"メニューでCDフルインストールしたゲームを遊ぶ際に、外付け
CD-ROMドライブを取り外した状態だとゲームが起動できないことがあった不具合(v3.02
で発生)を修正しました。
◇スプライト表示処理を実機の動作に近づけました。"ドラゴンスレイヤー英雄伝説2"
(省略されました)
"Ootake" version 3.02
2021/06/21 3.02 released
- When playing "Wizardry III & IV (J)", the file name of the battery backup
RAM will be the same as "Wizardry I & II (J)".
The file name is [(CD)Wizardry I & II (J)_bram.dat].
You can share save characters between "I&II" and "III&IV".
If you uncheck the "Setting-> Improve->
Shared bram (Wizardry 1&2 and 3&4)" menu, it will be saved(used) as a
separate file.
- "Swap Wizardry 1&2 or 3&4 CD-ROM" has been added to the "CD-ROM->
CD Change (No Reset)" menu. If both "Wizardry 1&2" and "Wizardry 3&4" are
CD-full-installed("CD-ROM-> CD Install" menu), you can switch the CD-ROM (
"Wiz1&2" or "Wiz3&4") to be inserted into the PC Engine. Execute this menu
when the CD-ROM replacement message is displayed during the game.
- When the "Screen-> Mode-> for Video Caputure Mode" menu and the "Screen->
Mode-> for Video Caputure Mode Non-Scanlined" menu are selected, the image
quality setting is such that the screen does not wavy.
- The sprite display processing has been brought closer to the operation of
the actual machine. In the battle scene of "Burai 2", the problem that the
(省略されました)
2021/06/21 3.02 released
- When playing "Wizardry III & IV (J)", the file name of the battery backup
RAM will be the same as "Wizardry I & II (J)".
The file name is [(CD)Wizardry I & II (J)_bram.dat].
You can share save characters between "I&II" and "III&IV".
If you uncheck the "Setting-> Improve->
Shared bram (Wizardry 1&2 and 3&4)" menu, it will be saved(used) as a
separate file.
- "Swap Wizardry 1&2 or 3&4 CD-ROM" has been added to the "CD-ROM->
CD Change (No Reset)" menu. If both "Wizardry 1&2" and "Wizardry 3&4" are
CD-full-installed("CD-ROM-> CD Install" menu), you can switch the CD-ROM (
"Wiz1&2" or "Wiz3&4") to be inserted into the PC Engine. Execute this menu
when the CD-ROM replacement message is displayed during the game.
- When the "Screen-> Mode-> for Video Caputure Mode" menu and the "Screen->
Mode-> for Video Caputure Mode Non-Scanlined" menu are selected, the image
quality setting is such that the screen does not wavy.
- The sprite display processing has been brought closer to the operation of
the actual machine. In the battle scene of "Burai 2", the problem that the
(省略されました)
"Ootake" version 3.01
2021/02/21 3.01 released
- "For Video Caputure Mode" has been added to the "Screen-> Mode" menu. You
can switch the Ootake's window to 480p or 720p size for easy viewing with
a single touch. If you capture with this sharp screen size when using
video capture software, you can upload with high image quality when
uploading to YouTube etc.
In this mode, the "Screen-> Remove Lag 1F" menu setting is automatically
disabled(0F), reducing the load when using the video capture software. If
you want to prioritize input-lag measures, you can manually re-enable (the
operation of the video capture software will be considerably slower) it.
It can also be used in full screen mode. 1080p can also be selected in
full screen.
- Fixed a bug that Ootake does not recognize when connecting an XInput
compatible game controller due to the PC environment (when a connecting
driver for the PS4 controller was installed, a pad that can be used by
switching between XInput and DirectInput, etc.).
- If you change the connection of a game controller such as USB while Ootake
is running, Ootake will recognize the change immediately.
(省略されました)
2021/02/21 3.01 released
- "For Video Caputure Mode" has been added to the "Screen-> Mode" menu. You
can switch the Ootake's window to 480p or 720p size for easy viewing with
a single touch. If you capture with this sharp screen size when using
video capture software, you can upload with high image quality when
uploading to YouTube etc.
In this mode, the "Screen-> Remove Lag 1F" menu setting is automatically
disabled(0F), reducing the load when using the video capture software. If
you want to prioritize input-lag measures, you can manually re-enable (the
operation of the video capture software will be considerably slower) it.
It can also be used in full screen mode. 1080p can also be selected in
full screen.
- Fixed a bug that Ootake does not recognize when connecting an XInput
compatible game controller due to the PC environment (when a connecting
driver for the PS4 controller was installed, a pad that can be used by
switching between XInput and DirectInput, etc.).
- If you change the connection of a game controller such as USB while Ootake
is running, Ootake will recognize the change immediately.
(省略されました)
"Ootake" version 3.00
2021/01/05 3.00 released
- When playing a game in Full-Screen on Windows10/8.1/8/7/Vista, fixed a bug
that the dialog to open the ROM image file ([O] key or "File-> Open" menu)
was not displayed. *This is the only change, so if you are using Windows
XP, you can leave v2.99 as it is.
2021/01/05 3.00公開
◇Windows10/8.1/8/7/Vistaにてフルスクリーンでゲームを遊んでいる時に、ROMイメー
ジファイルを開くダイアログ([O]キーもしくは"File->Open"メニュー)が表示されな
い事があった不具合を修正しました。※変更点はこの1点だけですので、WindowsXPでお
使いの場合はv2.99のままでもOKです。
2021/01/05 3.00 released
- When playing a game in Full-Screen on Windows10/8.1/8/7/Vista, fixed a bug
that the dialog to open the ROM image file ([O] key or "File-> Open" menu)
was not displayed. *This is the only change, so if you are using Windows
XP, you can leave v2.99 as it is.
2021/01/05 3.00公開
◇Windows10/8.1/8/7/Vistaにてフルスクリーンでゲームを遊んでいる時に、ROMイメー
ジファイルを開くダイアログ([O]キーもしくは"File->Open"メニュー)が表示されな
い事があった不具合を修正しました。※変更点はこの1点だけですので、WindowsXPでお
使いの場合はv2.99のままでもOKです。
"Ootake" version 2.99
Copyright(C)2006-2021 Kitao Nakamura.
https://www.ouma.jp/ootake/
https://www.ouma.jp/file/Ootake271-for98.zip
https://www.ouma.jp/ootake/
2021/01/04 2.99 released
- The screen display processing has been sped up. The number of models that
can operate comfortably even on low-power PCs has increased.
* By the way, one note about the video card settings of the PC. If you set
the G-SYNC function and FreeSync(Adaptive-Sync) function to "Enable in
even Window mode" on a PC equipped with NVIDIA or AMD video chip, the
operation of Ootake etc. may be slow down depending on the PC environment.
(The default settings are fine)
* If G-SYNC and FreeSync are set to "Enable even in Window mode", many games
(such as games with fixed 60fps) will not work comfortably. Therefore, set
"G-SYNC / FreeSync is disabled in Window mode (default is disabled)". I
strongly recommend it.
- The volume balance of the CD sound source (CD-DA), ADPCM sound source, and
wave memory sound source has been finely adjusted to bring it closer to
(省略されました)
Copyright(C)2006-2021 Kitao Nakamura.
https://www.ouma.jp/ootake/
https://www.ouma.jp/file/Ootake271-for98.zip
https://www.ouma.jp/ootake/
2021/01/04 2.99 released
- The screen display processing has been sped up. The number of models that
can operate comfortably even on low-power PCs has increased.
* By the way, one note about the video card settings of the PC. If you set
the G-SYNC function and FreeSync(Adaptive-Sync) function to "Enable in
even Window mode" on a PC equipped with NVIDIA or AMD video chip, the
operation of Ootake etc. may be slow down depending on the PC environment.
(The default settings are fine)
* If G-SYNC and FreeSync are set to "Enable even in Window mode", many games
(such as games with fixed 60fps) will not work comfortably. Therefore, set
"G-SYNC / FreeSync is disabled in Window mode (default is disabled)". I
strongly recommend it.
- The volume balance of the CD sound source (CD-DA), ADPCM sound source, and
wave memory sound source has been finely adjusted to bring it closer to
(省略されました)
=======================================
"Ootake" version 2.98
2020/08/30 2.98 released
- Fixed the problem that the tempo of sound sometimes became fast for a few
seconds immediately after opening a ROM image file when using the display
refresh rate of 120Hz.
- It supported the operation with the display setting of refresh rate 240Hz.
If the display setting of the Windows desktop is set to 240Hz, Ootake will
also automatically operate at 240Hz. * At window mode
+ Operation at 240Hz significantly reduces the time it takes for the Windows
desktop to refresh the screen (overlap the desktop with the screens of
Ootake and other applications and draw at a non-flickering timing).
Therefore, the operation delay when playing with Ootake is reduced and it
is very close to the feeling of the actual machine.
+ When using a 144Hz display, V-Sync does not work and the screen may wavy
when scrolling, so I recommend setting to 120Hz and playing.
- It also supports operation at refresh rates of 180Hz, 300Hz and 360Hz.
* I haven't tested it because I don't have a display of 300Hz or higher,
but I think it's ok. If you have any problems, please let me know.
(省略されました)
"Ootake" version 2.98
2020/08/30 2.98 released
- Fixed the problem that the tempo of sound sometimes became fast for a few
seconds immediately after opening a ROM image file when using the display
refresh rate of 120Hz.
- It supported the operation with the display setting of refresh rate 240Hz.
If the display setting of the Windows desktop is set to 240Hz, Ootake will
also automatically operate at 240Hz. * At window mode
+ Operation at 240Hz significantly reduces the time it takes for the Windows
desktop to refresh the screen (overlap the desktop with the screens of
Ootake and other applications and draw at a non-flickering timing).
Therefore, the operation delay when playing with Ootake is reduced and it
is very close to the feeling of the actual machine.
+ When using a 144Hz display, V-Sync does not work and the screen may wavy
when scrolling, so I recommend setting to 120Hz and playing.
- It also supports operation at refresh rates of 180Hz, 300Hz and 360Hz.
* I haven't tested it because I don't have a display of 300Hz or higher,
but I think it's ok. If you have any problems, please let me know.
(省略されました)
"Ootake" version 2.97
"Windows XP/Vista/7/8/10(32bit/64bit)" and "DirectX9.0c(or more)".
compared with XP and Win7(classic display).
Windows7 or lower or Windows10 is strongly recommended.
+ "Windows SDK 8.0" library is required. (For Windows XP Works)
- https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/
+ "DirectX 9.0 SDK" library is required.
2020/03/21 2.97 released
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
・"Windows XP/Vista/7/8/10(32bit/64bit)"が動作し、DirectX9.0c以上がインス
て約2フレーム)を解消することができないため、Windows7以下かWindows10を強く推
奨します。
・添付のソースファイルの他に、「Windows SDK 8.0」のライブラリが必要です。(
WindowsXPへ対応のため)
(省略されました)
"Windows XP/Vista/7/8/10(32bit/64bit)" and "DirectX9.0c(or more)".
compared with XP and Win7(classic display).
Windows7 or lower or Windows10 is strongly recommended.
+ "Windows SDK 8.0" library is required. (For Windows XP Works)
- https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/
+ "DirectX 9.0 SDK" library is required.
2020/03/21 2.97 released
- Solved the problem that when running Ootake v2.96 released yesterday on
"Windows7", an error stating "The program could not be started because
there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
library used in Visual Studio 2019 has been changed to the
"xinput9_1_0.lib" that can be used on Windows7)
In addition, it corresponds to work on WindowsXP/Vista.
・"Windows XP/Vista/7/8/10(32bit/64bit)"が動作し、DirectX9.0c以上がインス
て約2フレーム)を解消することができないため、Windows7以下かWindows10を強く推
奨します。
・添付のソースファイルの他に、「Windows SDK 8.0」のライブラリが必要です。(
WindowsXPへ対応のため)
(省略されました)
"Ootake" version 2.96
The development environment is "Visual C++ (Visual Studio 2019 Community)".
"Visual Studio 2019 Community" is free for individuals.
- "Windows Pad Order" has been added to the pad setting screen. When
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
want to capture with the left and right filled when capturing the screen.
You can also switch this by pressing the [F11] key.
- "Adjust TV Top-Position" has been added to the "Screen" menu. In
"Overscan TV Mode", you can adjust the vertical display start position. It
(省略されました)
The development environment is "Visual C++ (Visual Studio 2019 Community)".
"Visual Studio 2019 Community" is free for individuals.
- "Windows Pad Order" has been added to the pad setting screen. When
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
want to capture with the left and right filled when capturing the screen.
You can also switch this by pressing the [F11] key.
- "Adjust TV Top-Position" has been added to the "Screen" menu. In
"Overscan TV Mode", you can adjust the vertical display start position. It
(省略されました)
"Ootake" version 2.95
Copyright(C)2006-2020 Kitao Nakamura.
2020/02/07 2.95 released
- "Windows Pad Order" has been added to the pad setting screen. When
connecting two or more Windows Gamepads, you can set which pad is assigned
with the highest priority. Use this when the second and subsequent pads
are connected, and the priority of the pad that was originally changed is
lowered and the setting is shifted.
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
(省略されました)
Copyright(C)2006-2020 Kitao Nakamura.
2020/02/07 2.95 released
- "Windows Pad Order" has been added to the pad setting screen. When
connecting two or more Windows Gamepads, you can set which pad is assigned
with the highest priority. Use this when the second and subsequent pads
are connected, and the priority of the pad that was originally changed is
lowered and the setting is shifted.
- "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
aspect ratio is displayed more accurately, but black belts are displayed on
the left and right in the 256 dot horizontal mode. When this menu is
selected, the black belt display part can be eliminated and the left and
right full window display (similar to Ootake before v2.91) can be made.
However, 6 dots at the bottom of the screen are hidden to maintain the
aspect ratio.
Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
for important displays, and most games can be displayed without any
problems. I think that many old CRT televisions for home use had a display
in this range. Use it when you want to play in that atmosphere or when you
(省略されました)
"Ootake" version 2.94
2019/12/25 2.94 released
- "*About Windows Display-Lag" was added to "Screen" menu.
Displays the Windows (video card control panel) setup method for "realizing
low display-lag" with V-Sync.
The following is the contents.
////
Windows settings are required to run Ootake with the same operational
feeling as a real machine. If the Windows graphic driver is set to perform
vertical synchronization (V-Sync), it will interfere with the Game's
V-Sync and cause "Display Lag".
Right-click on an empty area of the desktop and open Settings (Control
Panel) of the video chip maker(NVIDIA, AMD, Intel) and set "Vertical sync"
in "3D(game) settings" to "Off".
* These settings can be made for each game with NVIDIA and AMD.
With GeForce, if Windows10/8, set "Low Latency Mode" to "Off" at the same
time (necessary to reflect the vertical sync off).
For Windows7(Non-Aero) and earlier, it is recommended to set "Low Latency
Mode" to "Ultra" to further reduce the display lag.
(省略されました)
2019/12/25 2.94 released
- "*About Windows Display-Lag" was added to "Screen" menu.
Displays the Windows (video card control panel) setup method for "realizing
low display-lag" with V-Sync.
The following is the contents.
////
Windows settings are required to run Ootake with the same operational
feeling as a real machine. If the Windows graphic driver is set to perform
vertical synchronization (V-Sync), it will interfere with the Game's
V-Sync and cause "Display Lag".
Right-click on an empty area of the desktop and open Settings (Control
Panel) of the video chip maker(NVIDIA, AMD, Intel) and set "Vertical sync"
in "3D(game) settings" to "Off".
* These settings can be made for each game with NVIDIA and AMD.
With GeForce, if Windows10/8, set "Low Latency Mode" to "Off" at the same
time (necessary to reflect the vertical sync off).
For Windows7(Non-Aero) and earlier, it is recommended to set "Low Latency
Mode" to "Ultra" to further reduce the display lag.
(省略されました)